← Projects · Ralf WipperProject 1 of 6 · next: 3tags → · Deutsch

Project · 2007–2015 · Independent

Dshini

A social network with its own currency. Users earned Dshins and traded them for rewards, games, or a donation.

Idea, concept, character, and product development · built into a company with two partners · about a dozen jobs by the end

Dshini marketplace with the campaign banner “Game-Time auf Dshini”: blue characters reading in a library, below it categories and offers priced in Dshins

01The Idea

Dshini launched in 2007 as a social network, a year before Facebook came out in German. The difference was cashback. The site passed what it made from ads and affiliate programs on to its members, in a fantasy currency of its own: Dshins. Dshini issued them itself and could adjust the supply. For orientation, the site showed a euro value, partly so the marketplace wouldn’t slide into inflation or price gouging.

You collected them by playing: daily tasks, built-in games, even just time spent on the site. Members saved them up like reward points. They traded them for rewards from online stores, for game access, with each other, or for a good cause.

02What We Built

A site where everything meshed. Here’s the “Entdecken” (Discover) section in the original, from a 2014 file:

Discover, promo account Dshinobi. Other people’s names and pictures in the feed are pixelated.
  1. Three ways through the site: Discover, Earn Points, Marketplace.
  2. A daily bonus with a time window.
  3. A weekly bonus across seven days.
  4. Your own wish, with a progress bar.
  5. The feed: offers from people you follow and on topics you’ve tagged.
  6. Prices in Dshins.

Tap or click to open the page full size.

An offer on a tablet

An Offer

Buy it, trade for it, put it on your wish list, ask the seller, or pass it on, all from one spot.

The marketplace with new navigation

The Marketplace

Later a mix of eBay and Amazon: listing, trading, wish lists, search requests, ratings. Dshins were the official currency there, and something to trade in their own right.

Exclusives: unlocked by inviting friends

Unlocked by Inviting

Some offers only opened up once you’d invited friends. Prices in Dshins, the euro value in parentheses.

Social Spirit

Members could pool their Dshins for charity. Dshini paid out the total as a real donation.

Local paper, January 31, 2008: 700 euros for a children’s drop-in center in Munich-Neuperlach. The faces of the children and staff are blurred.

03The Characters

Dshini the character, from the first pencil line to the anniversary badge. The ideas for all the characters were mine. Gustavo Utria drew them, first as sketches, then finished. In the tour, she explains the site. She got company: Miezi the cat, and a playful rival, Dshinzilla. He had his own mini games and was later sold as a plush toy.

1 · Sketch
First sketches: Dshini, Dshinzilla, Miezi
2 · In the interface
The tour: the character explains the site
3 · In the game
The card game “Dshinzilla!”, from a January 2012 file
4 · In your hands
Dshinzilla as a plush toy
Japan Week: Dshini, Dshinzilla, and Miezi, a still from the Flash animation, from an October 2015 file
Dshini: from sketch to anniversary badge
Dshini, Dshinzilla, and Miezi
Sketch: Zooom
Sketch: on the road
Sketch: the whirlwind

04How We Worked

We worked in short iterations. Back then, what tech could do changed as fast as game consoles going from 8 to 128 bits. We usually jumped on it early, right at the cutting edge.

  • Our own codeOur own development environments and lots of code we wrote ourselves, mostly in-house, built on Symfony
  • Cloud from 2009Virtual servers on Amazon Web Services, plus the AWS Summits in Berlin
  • Graph databasesFor almost everything: feeds, profiles, how members were connected. Built in-house at first, later with vendors like Neo4j, whose other clients back then were giants like Deutsche Telekom
  • Design from all overDesigners from Canada to Colombia
  • No seed fundingThe company always paid its own way

05Who Did What

Ralf Wipper

Idea, concept, the character, and product development. Under my supervision, that turned into mostly our own code. In the early days, everything a startup takes: building the product in your head and the structures around it.

Two partners

Helped build Dshini out once it became a company, bit by bit during the Prague years.

The team

By the end, jobs for about a dozen people, plus designers in several countries.

06Scale and Reach

2–4 million
page views a day
Author’s figure
600,000
active users at the end, before the platform shut down; more counting Austria and Switzerland, and far more signed up over the years
Author’s figure; also on my résumé
over €1 million
donated through Social Spirit, paid out in euros and added up over the years; visible to users at any time
Author’s figure
2007–2015
as a company, with no seed funding
Author’s figure

07From the Archive

This is how Dshini looked online, from files dated 2011 to 2014. Development moved fast, and the interface changed several times over those years.

Dshini – Official TeaserYouTube, October 10, 2012 · 457,439 views (as of November 3, 2026) · narrated by Ralf Wipper · opens YouTube
Promo profile “frau Elch,” 2011
The same profile with Dshinzilla, 2011
My profile, rayman14, October 2013
Promo shop Dshinobi, 2013
Midweek Madness campaign: exclusives for Dshins every Wednesday
Discover, on a tablet
Earning points, say with music videos

08In the Book

From the German book. An English edition is in preparation.

„Die Plattform, von der in diesem Abschnitt die Rede ist, war Dshini; ich habe sie zwischen 2007 und 2015 mitgegründet und aufgebaut.“

Zeit ohne Ausgang, Part One, Chapter 6 · Die Lichtlenkung, „Woher das kommt“

← back to all projects